mirror of
https://github.com/donl/meteor-ionic.git
synced 2026-05-26 22:06:41 -06:00
import sortable deletable code
I’ve grabbed the relevant code from the sortable deletable branch @MacNCheese created, and pulled it into the latest version of meteoric. Hoping to get it to a PR-able state.
This commit is contained in:
parent
173148e0aa
commit
06afcbf7a1
4 changed files with 912 additions and 13 deletions
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@ -90,6 +90,27 @@ Template.ionBody.events({
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}
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IonSideMenu.snapper.close();
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},
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'click [data-ion-list-toggle]': function (event, template) {
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var direction;
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var $el = $(event.target);
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if ($el.data('ion-list-toggle') !== '') {
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direction = $el.data('ion-list-toggle');
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} else {
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direction = 'left';
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}
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template.$('.list').toggleClass('list-' + direction + '-editing');
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if (template.$('.item-' + direction + '-edit').hasClass('visible')){
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template.$('.item-' + direction + '-edit').removeClass('active').delay(125).queue(function(next){
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$(this).removeClass('visible');
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next();
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});
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} else {
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template.$('.item-' + direction + '-edit').addClass('visible').delay(10).queue(function(next){
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$(this).addClass('active');
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next();
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});
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}
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},
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'mousedown .button, touchstart .button': function (event, template) {
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$(event.target).addClass('active');
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@ -1,5 +1,5 @@
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<template name="ionList">
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<div class="{{classes}}">
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<div id="{{id}}" class="{{classes}}" data-snap-ignore="true">
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{{> UI.contentBlock}}
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</div>
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</template>
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</template>
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@ -1,14 +1,92 @@
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Template.ionList.helpers({
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classes: function () {
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var classes = ['list'];
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if (this.class) {
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var customClasses = this.class.split(' ');
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_(customClasses).each(function (customClass) {
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classes.push(customClass);
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});
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classes: function() {
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var classes = ['list'];
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if (this.class) {
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var customClasses = this.class.split(' ');
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_(customClasses).each(function(customClass) {
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classes.push(customClass);
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});
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}
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if (this.rightEdit) {
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classes.push('list-right-editing');
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}
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if (this.leftEdit) {
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classes.push('list-left-editing');
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}
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return classes.join(' ');
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}
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return classes.join(' ');
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}
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});
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Template.ionList.rendered = function() {
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var list = this.$('.list')[0];
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new Slip(list);
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};
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Template.ionList.events({
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'slip:swipe .list': function(e, template) {
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e.preventDefault();
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},
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'slip:beforereorder .list': function(e, template) {
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if (e.originalEvent.target.className.indexOf('instant') == -1) {
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e.preventDefault();
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}
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},
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'slip:beforeswipe .list': function(e, template) {
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e.preventDefault();
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},
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'slip:beforewait .list': function(e, template) {
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e.preventDefault();
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},
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'slip:afterswipe .list': function(e, template) {
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e.preventDefault();
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},
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'slip:reorder .list': function(e, template) {
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spliceIndex = e.originalEvent.detail.spliceIndex
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originalIndex = e.originalEvent.detail.originalIndex
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if (spliceIndex != originalIndex) {
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template.data.collection.find({}, {
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sort: {
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order: 1
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}
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}).forEach(function(item, i) {
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//Pause the Observers while we update the order of each item.
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template.data.collection._collection.pauseObservers()
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if (item._id == Blaze.getData(e.target.getElementsByClassName('item-content')[0])._id) {
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temp = template.data.collection.update({
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_id: item._id
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}, {
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$set: {
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order: spliceIndex
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}
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})
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} else {
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if (spliceIndex > originalIndex) {
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newOrder = ((spliceIndex >= i) && (originalIndex < i)) ? (i - 1) : i
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} else if (spliceIndex == '0') {
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newOrder = (originalIndex > i) ? (i + 1) : i
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} else {
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newOrder = ((spliceIndex <= i) && (originalIndex > i)) ? (i + 1) : i
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}
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temp = template.data.collection.update({
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_id: item._id
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}, {
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$set: {
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order: newOrder
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}
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})
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}
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template.data.collection._collection.resumeObservers()
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})
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}
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},
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});
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800
vendor/slip.js
vendored
Normal file
800
vendor/slip.js
vendored
Normal file
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@ -0,0 +1,800 @@
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/*
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Slip - swiping and reordering in lists of elements on touch screens, no fuss.
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Fires these events on list elements:
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• slip:swipe
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When swipe has been done and user has lifted finger off the screen.
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If you execute event.preventDefault() the element will be animated back to original position.
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Otherwise it will be animated off the list and set to display:none.
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• slip:beforeswipe
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Fired before first swipe movement starts.
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If you execute event.preventDefault() then element will not move at all.
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• slip:reorder
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Element has been dropped in new location. event.detail contains the location:
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• insertBefore: DOM node before which element has been dropped (null is the end of the list). Use with node.insertBefore().
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• spliceIndex: Index of element before which current element has been dropped, not counting the element iself.
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For use with Array.splice() if the list is reflecting objects in some array.
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• slip:beforereorder
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When reordering movement starts.
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Element being reordered gets class `slip-reordering`.
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If you execute event.preventDefault() then element will not move at all.
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• slip:beforewait
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If you execute event.preventDefault() then reordering will begin immediately, blocking ability to scroll the page.
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• slip:tap
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When element was tapped without being swiped/reordered.
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• slip:cancelswipe
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Fired when the user stops dragging and the element returns to its original position.
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Usage:
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CSS:
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You should set `user-select:none` (and WebKit prefixes, sigh) on list elements,
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otherwise unstoppable and glitchy text selection in iOS will get in the way.
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You should set `overflow-x: hidden` on the container or body to prevent horizontal scrollbar
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appearing when elements are swiped off the list.
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var list = document.querySelector('ul#slippylist');
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new Slip(list);
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list.addEventListener('slip:beforeswipe', function(e) {
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if (shouldNotSwipe(e.target)) e.preventDefault();
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});
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list.addEventListener('slip:swipe', function(e) {
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// e.target swiped
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if (thatWasSwipeToRemove) {
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e.target.parentNode.removeChild(e.target);
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} else {
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e.preventDefault(); // will animate back to original position
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}
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});
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list.addEventListener('slip:beforereorder', function(e) {
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if (shouldNotReorder(e.target)) e.preventDefault();
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});
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list.addEventListener('slip:reorder', function(e) {
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// e.target reordered.
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if (reorderedOK) {
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e.target.parentNode.insertBefore(e.target, e.detail.insertBefore);
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} else {
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e.preventDefault();
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}
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});
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Requires:
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• Touch events
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• CSS transforms
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• Function.bind()
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Caveats:
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• Elements must not change size while reordering or swiping takes place (otherwise it will be visually out of sync)
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*/
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/*! @license
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Slip.js 1.2.0
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© 2014 Kornel Lesiński <kornel@geekhood.net>. All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
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the following disclaimer in the documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
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USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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window['Slip'] = (function(){
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'use strict';
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var damnYouChrome = /Chrome\/[34]/.test(navigator.userAgent); // For bugs that can't be programmatically detected :( Intended to catch all versions of Chrome 30-40
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var needsBodyHandlerHack = damnYouChrome; // Otherwise I _sometimes_ don't get any touchstart events and only clicks instead.
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/* When dragging elements down in Chrome (tested 34-37) dragged element may appear below stationary elements.
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Looks like WebKit bug #61824, but iOS Safari doesn't have that problem. */
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var compositorDoesNotOrderLayers = damnYouChrome;
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// -webkit-mess
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var testElement = document.createElement('div');
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var transitionPrefix = "webkitTransition" in testElement.style ? "webkitTransition" : "transition";
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var transformPrefix = "webkitTransform" in testElement.style ? "webkitTransform" : "transform";
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var transformProperty = transformPrefix === "webkitTransform" ? "-webkit-transform" : "transform";
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var userSelectPrefix = "webkitUserSelect" in testElement.style ? "webkitUserSelect" : "userSelect";
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testElement.style[transformPrefix] = 'translateZ(0)';
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var hwLayerMagic = testElement.style[transformPrefix] ? 'translateZ(0) ' : '';
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var hwTopLayerMagic = testElement.style[transformPrefix] ? 'translateZ(1px) ' : '';
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testElement = null;
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var globalInstances = 0;
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var attachedBodyHandlerHack = false;
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var nullHandler = function(){};
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function Slip(container, options) {
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if ('string' === typeof container) container = document.querySelector(container);
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if (!container || !container.addEventListener) throw new Error("Please specify DOM node to attach to");
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if (!this || this === window) return new Slip(container, options);
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this.options = options;
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// Functions used for as event handlers need usable `this` and must not change to be removable
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this.cancel = this.setState.bind(this, this.states.idle);
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this.onTouchStart = this.onTouchStart.bind(this);
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this.onTouchMove = this.onTouchMove.bind(this);
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this.onTouchEnd = this.onTouchEnd.bind(this);
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this.onMouseDown = this.onMouseDown.bind(this);
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this.onMouseMove = this.onMouseMove.bind(this);
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this.onMouseUp = this.onMouseUp.bind(this);
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this.onMouseLeave = this.onMouseLeave.bind(this);
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this.onSelection = this.onSelection.bind(this);
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this.setState(this.states.idle);
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this.attach(container);
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}
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function getTransform(node) {
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var transform = node.style[transformPrefix];
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if (transform) {
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return {
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value:transform,
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original:transform,
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};
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}
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if (window.getComputedStyle) {
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var style = window.getComputedStyle(node).getPropertyValue(transformProperty);
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if (style && style !== 'none') return {value:style, original:''};
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}
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return {value:'', original:''};
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}
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function findIndex(target, nodes) {
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var originalIndex = 0;
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var listCount = 0;
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for (var i=0; i < nodes.length; i++) {
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if (nodes[i].nodeType === 1) {
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listCount++;
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if (nodes[i] === target.node) {
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originalIndex = listCount-1;
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}
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}
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}
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return originalIndex;
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}
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// All functions in states are going to be executed in context of Slip object
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Slip.prototype = {
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container: null,
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options: {},
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state: null,
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target: null, // the tapped/swiped/reordered node with height and backed up styles
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usingTouch: false, // there's no good way to detect touchscreen preference other than receiving a touch event (really, trust me).
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mouseHandlersAttached: false,
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startPosition: null, // x,y,time where first touch began
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latestPosition: null, // x,y,time where the finger is currently
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previousPosition: null, // x,y,time where the finger was ~100ms ago (for velocity calculation)
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canPreventScrolling: false,
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states: {
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idle: function idleStateInit() {
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this.target = null;
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this.usingTouch = false;
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this.removeMouseHandlers();
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return {
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allowTextSelection: true,
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};
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},
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undecided: function undecidedStateInit() {
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this.target.height = this.target.node.offsetHeight;
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this.target.node.style[transitionPrefix] = '';
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if (!this.dispatch(this.target.originalTarget, 'beforewait')) {
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if (this.dispatch(this.target.originalTarget, 'beforereorder')) {
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this.setState(this.states.reorder);
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}
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} else {
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var holdTimer = setTimeout(function(){
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var move = this.getAbsoluteMovement();
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if (this.canPreventScrolling && move.x < 15 && move.y < 25) {
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if (this.dispatch(this.target.originalTarget, 'beforereorder')) {
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this.setState(this.states.reorder);
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}
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}
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}.bind(this), 300);
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}
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return {
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leaveState: function() {
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clearTimeout(holdTimer);
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},
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onMove: function() {
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var move = this.getAbsoluteMovement();
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if (move.x > 20 && move.y < Math.max(100, this.target.height)) {
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if (this.dispatch(this.target.originalTarget, 'beforeswipe')) {
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this.setState(this.states.swipe);
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return false;
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} else {
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this.setState(this.states.idle);
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}
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}
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if (move.y > 20) {
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this.setState(this.states.idle);
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}
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// Chrome likes sideways scrolling :(
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if (move.x > move.y*1.2) return false;
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},
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onLeave: function() {
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this.setState(this.states.idle);
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},
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onEnd: function() {
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var allowDefault = this.dispatch(this.target.originalTarget, 'tap');
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this.setState(this.states.idle);
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return allowDefault;
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},
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};
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},
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swipe: function swipeStateInit() {
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var swipeSuccess = false;
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var container = this.container;
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var originalIndex = findIndex(this.target, this.container.childNodes);
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container.className += ' slip-swiping-container';
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function removeClass() {
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container.className = container.className.replace(/(?:^| )slip-swiping-container/,'');
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}
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this.target.height = this.target.node.offsetHeight;
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return {
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leaveState: function() {
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if (swipeSuccess) {
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this.animateSwipe(function(target){
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target.node.style[transformPrefix] = target.baseTransform.original;
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target.node.style[transitionPrefix] = '';
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if (this.dispatch(target.node, 'afterswipe')) {
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removeClass();
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return true;
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} else {
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this.animateToZero(undefined, target);
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}
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}.bind(this));
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} else {
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this.animateToZero(removeClass);
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this.dispatch(this.target.node, 'cancelswipe');
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}
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},
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onMove: function() {
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var move = this.getTotalMovement();
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if (Math.abs(move.y) < this.target.height+20) {
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//console.log('set target4')
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window.test = this.target
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//console.log(this.target.node.getElementsByClassName('item-content'))
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this.target.node.getElementsByClassName('item-content')[0].style[transformPrefix] = 'translate(' + move.x + 'px,0) ' + hwLayerMagic + this.target.baseTransform.value;
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return false;
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} else {
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this.setState(this.states.idle);
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}
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},
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onLeave: function() {
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this.state.onEnd.call(this);
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},
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onEnd: function() {
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var dx = this.latestPosition.x - this.previousPosition.x;
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var dy = this.latestPosition.y - this.previousPosition.y;
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var velocity = Math.sqrt(dx*dx + dy*dy) / (this.latestPosition.time - this.previousPosition.time + 1);
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var move = this.getAbsoluteMovement();
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var swiped = velocity > 0.6 && move.time > 110;
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var direction;
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if (dx > 0) {
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direction = "right";
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} else {
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direction = "left";
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}
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if (swiped) {
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if (this.dispatch(this.target.node, 'swipe', {direction: direction, originalIndex: originalIndex})) {
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swipeSuccess = true; // can't animate here, leaveState overrides anim
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console.log(direction)
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}
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}
|
||||
this.setState(this.states.idle);
|
||||
return !swiped;
|
||||
},
|
||||
};
|
||||
},
|
||||
|
||||
reorder: function reorderStateInit() {
|
||||
this.target.height = this.target.node.offsetHeight;
|
||||
|
||||
var nodes = this.container.childNodes;
|
||||
var originalIndex = findIndex(this.target, nodes);
|
||||
var mouseOutsideTimer;
|
||||
var zero = this.target.node.offsetTop + this.target.height/2;
|
||||
var otherNodes = [];
|
||||
for(var i=0; i < nodes.length; i++) {
|
||||
if (nodes[i].nodeType != 1 || nodes[i] === this.target.node) continue;
|
||||
var t = nodes[i].offsetTop;
|
||||
nodes[i].style[transitionPrefix] = transformProperty + ' 0.2s ease-in-out';
|
||||
otherNodes.push({
|
||||
node: nodes[i],
|
||||
baseTransform: getTransform(nodes[i]),
|
||||
pos: t + (t < zero ? nodes[i].offsetHeight : 0) - zero,
|
||||
});
|
||||
}
|
||||
|
||||
this.target.node.className += ' slip-reordering';
|
||||
this.target.node.style.zIndex = '99999';
|
||||
this.target.node.style[userSelectPrefix] = 'none';
|
||||
if (compositorDoesNotOrderLayers) {
|
||||
// Chrome's compositor doesn't sort 2D layers
|
||||
this.container.style.webkitTransformStyle = 'preserve-3d';
|
||||
}
|
||||
|
||||
function setPosition() {
|
||||
/*jshint validthis:true */
|
||||
|
||||
if (mouseOutsideTimer) {
|
||||
// don't care where the mouse is as long as it moves
|
||||
clearTimeout(mouseOutsideTimer); mouseOutsideTimer = null;
|
||||
}
|
||||
|
||||
var move = this.getTotalMovement();
|
||||
this.target.node.style[transformPrefix] = 'translate(0,' + move.y + 'px) ' + hwTopLayerMagic + this.target.baseTransform.value;
|
||||
|
||||
var height = this.target.height;
|
||||
otherNodes.forEach(function(o){
|
||||
var off = 0;
|
||||
if (o.pos < 0 && move.y < 0 && o.pos > move.y) {
|
||||
off = height;
|
||||
}
|
||||
else if (o.pos > 0 && move.y > 0 && o.pos < move.y) {
|
||||
off = -height;
|
||||
}
|
||||
// FIXME: should change accelerated/non-accelerated state lazily
|
||||
o.node.style[transformPrefix] = off ? 'translate(0,'+off+'px) ' + hwLayerMagic + o.baseTransform.value : o.baseTransform.original;
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
setPosition.call(this);
|
||||
|
||||
return {
|
||||
leaveState: function() {
|
||||
if (mouseOutsideTimer) clearTimeout(mouseOutsideTimer);
|
||||
|
||||
if (compositorDoesNotOrderLayers) {
|
||||
this.container.style.webkitTransformStyle = '';
|
||||
}
|
||||
|
||||
this.target.node.className = this.target.node.className.replace(/(?:^| )slip-reordering/,'');
|
||||
this.target.node.style[userSelectPrefix] = '';
|
||||
|
||||
this.animateToZero(function(target){
|
||||
target.node.style.zIndex = '';
|
||||
});
|
||||
otherNodes.forEach(function(o){
|
||||
o.node.style[transformPrefix] = o.baseTransform.original;
|
||||
o.node.style[transitionPrefix] = ''; // FIXME: animate to new position
|
||||
});
|
||||
},
|
||||
|
||||
onMove: setPosition,
|
||||
|
||||
onLeave: function() {
|
||||
// don't let element get stuck if mouse left the window
|
||||
// but don't cancel immediately as it'd be annoying near window edges
|
||||
if (mouseOutsideTimer) clearTimeout(mouseOutsideTimer);
|
||||
mouseOutsideTimer = setTimeout(function(){
|
||||
mouseOutsideTimer = null;
|
||||
this.cancel();
|
||||
}.bind(this), 700);
|
||||
},
|
||||
|
||||
onEnd: function() {
|
||||
var move = this.getTotalMovement();
|
||||
if (move.y < 0) {
|
||||
for(var i=0; i < otherNodes.length; i++) {
|
||||
if (otherNodes[i].pos > move.y) {
|
||||
this.dispatch(this.target.node, 'reorder', {spliceIndex:i, insertBefore:otherNodes[i].node, originalIndex: originalIndex});
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(var i=otherNodes.length-1; i >= 0; i--) {
|
||||
if (otherNodes[i].pos < move.y) {
|
||||
this.dispatch(this.target.node, 'reorder', {spliceIndex:i+1, insertBefore:otherNodes[i+1] ? otherNodes[i+1].node : null, originalIndex: originalIndex});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.setState(this.states.idle);
|
||||
return false;
|
||||
},
|
||||
};
|
||||
},
|
||||
},
|
||||
|
||||
attach: function(container) {
|
||||
globalInstances++;
|
||||
if (this.container) this.detach();
|
||||
|
||||
// In some cases taps on list elements send *only* click events and no touch events. Spotted only in Chrome 32+
|
||||
// Having event listener on body seems to solve the issue (although AFAIK may disable smooth scrolling as a side-effect)
|
||||
if (!attachedBodyHandlerHack && needsBodyHandlerHack) {
|
||||
attachedBodyHandlerHack = true;
|
||||
document.body.addEventListener('touchstart', nullHandler, false);
|
||||
}
|
||||
|
||||
this.container = container;
|
||||
this.otherNodes = [];
|
||||
|
||||
// selection on iOS interferes with reordering
|
||||
document.addEventListener("selectionchange", this.onSelection, false);
|
||||
|
||||
// cancel is called e.g. when iOS detects multitasking gesture
|
||||
this.container.addEventListener('touchcancel', this.cancel, false);
|
||||
this.container.addEventListener('touchstart', this.onTouchStart, false);
|
||||
this.container.addEventListener('touchmove', this.onTouchMove, false);
|
||||
this.container.addEventListener('touchend', this.onTouchEnd, false);
|
||||
this.container.addEventListener('mousedown', this.onMouseDown, false);
|
||||
// mousemove and mouseup are attached dynamically
|
||||
},
|
||||
|
||||
detach: function() {
|
||||
this.cancel();
|
||||
|
||||
this.container.removeEventListener('mousedown', this.onMouseDown, false);
|
||||
this.container.removeEventListener('touchend', this.onTouchEnd, false);
|
||||
this.container.removeEventListener('touchmove', this.onTouchMove, false);
|
||||
this.container.removeEventListener('touchstart', this.onTouchStart, false);
|
||||
this.container.removeEventListener('touchcancel', this.cancel, false);
|
||||
|
||||
document.removeEventListener("selectionchange", this.onSelection, false);
|
||||
|
||||
globalInstances--;
|
||||
if (!globalInstances && attachedBodyHandlerHack) {
|
||||
attachedBodyHandlerHack = false;
|
||||
document.body.removeEventListener('touchstart', nullHandler, false);
|
||||
}
|
||||
},
|
||||
|
||||
setState: function(newStateCtor){
|
||||
if (this.state) {
|
||||
if (this.state.ctor === newStateCtor) return;
|
||||
if (this.state.leaveState) this.state.leaveState.call(this);
|
||||
}
|
||||
|
||||
// Must be re-entrant in case ctor changes state
|
||||
var prevState = this.state;
|
||||
var nextState = newStateCtor.call(this);
|
||||
if (this.state === prevState) {
|
||||
nextState.ctor = newStateCtor;
|
||||
this.state = nextState;
|
||||
}
|
||||
},
|
||||
|
||||
findTargetNode: function(targetNode) {
|
||||
while(targetNode && targetNode.parentNode !== this.container) {
|
||||
targetNode = targetNode.parentNode;
|
||||
}
|
||||
return targetNode;
|
||||
},
|
||||
|
||||
onSelection: function(e) {
|
||||
var isRelated = e.target === document || this.findTargetNode(e);
|
||||
if (!isRelated) return;
|
||||
|
||||
if (e.cancelable || e.defaultPrevented) {
|
||||
if (!this.state.allowTextSelection) {
|
||||
e.preventDefault();
|
||||
}
|
||||
} else {
|
||||
// iOS doesn't allow selection to be prevented
|
||||
this.setState(this.states.idle);
|
||||
}
|
||||
},
|
||||
|
||||
addMouseHandlers: function() {
|
||||
// unlike touch events, mousemove/up is not conveniently fired on the same element,
|
||||
// but I don't need to listen to unrelated events all the time
|
||||
if (!this.mouseHandlersAttached) {
|
||||
this.mouseHandlersAttached = true;
|
||||
document.documentElement.addEventListener('mouseleave', this.onMouseLeave, false);
|
||||
window.addEventListener('mousemove', this.onMouseMove, true);
|
||||
window.addEventListener('mouseup', this.onMouseUp, true);
|
||||
window.addEventListener('blur', this.cancel, false);
|
||||
}
|
||||
},
|
||||
|
||||
removeMouseHandlers: function() {
|
||||
if (this.mouseHandlersAttached) {
|
||||
this.mouseHandlersAttached = false;
|
||||
document.documentElement.removeEventListener('mouseleave', this.onMouseLeave, false);
|
||||
window.removeEventListener('mousemove', this.onMouseMove, true);
|
||||
window.removeEventListener('mouseup', this.onMouseUp, true);
|
||||
window.removeEventListener('blur', this.cancel, false);
|
||||
}
|
||||
},
|
||||
|
||||
onMouseLeave: function(e) {
|
||||
if (this.usingTouch) return;
|
||||
|
||||
if (e.target === document.documentElement || e.relatedTarget === document.documentElement) {
|
||||
if (this.state.onLeave) {
|
||||
this.state.onLeave.call(this);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
onMouseDown: function(e) {
|
||||
if (this.usingTouch || e.button != 0 || !this.setTarget(e)) return;
|
||||
|
||||
this.addMouseHandlers(); // mouseup, etc.
|
||||
|
||||
this.canPreventScrolling = true; // or rather it doesn't apply to mouse
|
||||
|
||||
this.startAtPosition({
|
||||
x: e.clientX,
|
||||
y: e.clientY,
|
||||
time: e.timeStamp,
|
||||
});
|
||||
},
|
||||
|
||||
onTouchStart: function(e) {
|
||||
this.usingTouch = true;
|
||||
this.canPreventScrolling = true;
|
||||
|
||||
// This implementation cares only about single touch
|
||||
if (e.touches.length > 1) {
|
||||
this.setState(this.states.idle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.setTarget(e)) return;
|
||||
|
||||
this.startAtPosition({
|
||||
x: e.touches[0].clientX,
|
||||
y: e.touches[0].clientY - window.scrollY,
|
||||
time: e.timeStamp,
|
||||
});
|
||||
},
|
||||
|
||||
setTarget: function(e) {
|
||||
var targetNode = this.findTargetNode(e.target);
|
||||
if (!targetNode) {
|
||||
this.setState(this.states.idle);
|
||||
return false;
|
||||
}
|
||||
|
||||
//check for a scrollable parent
|
||||
var scrollContainer = targetNode.parentNode;
|
||||
while (scrollContainer){
|
||||
if (scrollContainer.scrollHeight > scrollContainer.clientHeight && window.getComputedStyle(scrollContainer)['overflow-y'] != 'visible') break;
|
||||
else scrollContainer = scrollContainer.parentNode;
|
||||
}
|
||||
|
||||
this.target = {
|
||||
originalTarget: e.target,
|
||||
node: targetNode,
|
||||
scrollContainer: scrollContainer,
|
||||
baseTransform: getTransform(targetNode),
|
||||
};
|
||||
return true;
|
||||
},
|
||||
|
||||
startAtPosition: function(pos) {
|
||||
this.startPosition = this.previousPosition = this.latestPosition = pos;
|
||||
this.setState(this.states.undecided);
|
||||
},
|
||||
|
||||
updatePosition: function(e, pos) {
|
||||
if(this.target == null)
|
||||
return;
|
||||
this.latestPosition = pos;
|
||||
|
||||
var triggerOffset = 40,
|
||||
offset = 0;
|
||||
|
||||
var scrollable = this.target.scrollContainer || document.body,
|
||||
containerRect = scrollable.getBoundingClientRect(),
|
||||
targetRect = this.target.node.getBoundingClientRect(),
|
||||
bottomOffset = Math.min(containerRect.bottom, window.innerHeight) - targetRect.bottom,
|
||||
topOffset = targetRect.top - Math.max(containerRect.top, 0);
|
||||
|
||||
if (bottomOffset < triggerOffset){
|
||||
offset = triggerOffset - bottomOffset;
|
||||
}
|
||||
else if (topOffset < triggerOffset){
|
||||
offset = topOffset - triggerOffset;
|
||||
}
|
||||
|
||||
var prevScrollTop = scrollable.scrollTop;
|
||||
scrollable.scrollTop += offset;
|
||||
if (prevScrollTop != scrollable.scrollTop) this.startPosition.y += prevScrollTop-scrollable.scrollTop;
|
||||
|
||||
if (this.state.onMove) {
|
||||
if (this.state.onMove.call(this) === false) {
|
||||
e.preventDefault();
|
||||
}
|
||||
}
|
||||
|
||||
// sample latestPosition 100ms for velocity
|
||||
if (this.latestPosition.time - this.previousPosition.time > 100) {
|
||||
this.previousPosition = this.latestPosition;
|
||||
}
|
||||
},
|
||||
|
||||
onMouseMove: function(e) {
|
||||
this.updatePosition(e, {
|
||||
x: e.clientX,
|
||||
y: e.clientY,
|
||||
time: e.timeStamp,
|
||||
});
|
||||
},
|
||||
|
||||
onTouchMove: function(e) {
|
||||
this.updatePosition(e, {
|
||||
x: e.touches[0].clientX,
|
||||
y: e.touches[0].clientY - window.scrollY,
|
||||
time: e.timeStamp,
|
||||
});
|
||||
|
||||
// In Apple's touch model only the first move event after touchstart can prevent scrolling (and event.cancelable is broken)
|
||||
this.canPreventScrolling = false;
|
||||
},
|
||||
|
||||
onMouseUp: function(e) {
|
||||
if (this.usingTouch || e.button !== 0) return;
|
||||
|
||||
if (this.state.onEnd && false === this.state.onEnd.call(this)) {
|
||||
e.preventDefault();
|
||||
}
|
||||
},
|
||||
|
||||
onTouchEnd: function(e) {
|
||||
if (e.touches.length > 1) {
|
||||
this.cancel();
|
||||
} else if (this.state.onEnd && false === this.state.onEnd.call(this)) {
|
||||
e.preventDefault();
|
||||
}
|
||||
},
|
||||
|
||||
getTotalMovement: function() {
|
||||
return {
|
||||
x:this.latestPosition.x - this.startPosition.x,
|
||||
y:this.latestPosition.y - this.startPosition.y,
|
||||
};
|
||||
},
|
||||
|
||||
getAbsoluteMovement: function() {
|
||||
return {
|
||||
x: Math.abs(this.latestPosition.x - this.startPosition.x),
|
||||
y: Math.abs(this.latestPosition.y - this.startPosition.y),
|
||||
time:this.latestPosition.time - this.startPosition.time,
|
||||
};
|
||||
},
|
||||
|
||||
dispatch: function(targetNode, eventName, detail) {
|
||||
var event = document.createEvent('CustomEvent');
|
||||
if (event && event.initCustomEvent) {
|
||||
event.initCustomEvent('slip:' + eventName, true, true, detail);
|
||||
} else {
|
||||
event = document.createEvent('Event');
|
||||
event.initEvent('slip:' + eventName, true, true);
|
||||
event.detail = detail;
|
||||
}
|
||||
return targetNode.dispatchEvent(event);
|
||||
},
|
||||
|
||||
getSiblings: function(target) {
|
||||
var siblings = [];
|
||||
var tmp = target.node.nextSibling;
|
||||
while(tmp) {
|
||||
if (tmp.nodeType == 1) siblings.push({
|
||||
node: tmp,
|
||||
baseTransform: getTransform(tmp),
|
||||
});
|
||||
tmp = tmp.nextSibling;
|
||||
}
|
||||
return siblings;
|
||||
},
|
||||
|
||||
animateToZero: function(callback, target) {
|
||||
// save, because this.target/container could change during animation
|
||||
target = target || this.target;
|
||||
//console.log('set target2')
|
||||
|
||||
target.node.style[transitionPrefix] = transformProperty + ' 0.1s ease-out';
|
||||
target.node.style[transformPrefix] = 'translate(0,0) ' + hwLayerMagic + target.baseTransform.value;
|
||||
setTimeout(function(){
|
||||
target.node.style[transitionPrefix] = '';
|
||||
target.node.style[transformPrefix] = target.baseTransform.original;
|
||||
if (callback) callback.call(this, target);
|
||||
}.bind(this), 101);
|
||||
},
|
||||
|
||||
animateSwipe: function(callback) {
|
||||
var target = this.target;
|
||||
var siblings = this.getSiblings(target);
|
||||
var emptySpaceTransform = 'translate(0,' + this.target.height + 'px) ' + hwLayerMagic + ' ';
|
||||
|
||||
// FIXME: animate with real velocity
|
||||
//console.log('set target')
|
||||
window.test = target
|
||||
target.node.style[transitionPrefix] = 'all 0.1s linear';
|
||||
target.node.style[transformPrefix] = ' translate(' + (this.getTotalMovement().x > 0 ? '' : '-') + '100%,0) ' + hwLayerMagic + target.baseTransform.value;
|
||||
|
||||
setTimeout(function(){
|
||||
if (callback.call(this, target)) {
|
||||
siblings.forEach(function(o){
|
||||
o.node.style[transitionPrefix] = '';
|
||||
o.node.style[transformPrefix] = emptySpaceTransform + o.baseTransform.value;
|
||||
});
|
||||
setTimeout(function(){
|
||||
siblings.forEach(function(o){
|
||||
//console.log('set target1')
|
||||
o.node.style[transitionPrefix] = transformProperty + ' 0.1s ease-in-out';
|
||||
o.node.style[transformPrefix] = 'translate(0,0) ' + hwLayerMagic + o.baseTransform.value;
|
||||
});
|
||||
setTimeout(function(){
|
||||
siblings.forEach(function(o){
|
||||
o.node.style[transitionPrefix] = '';
|
||||
o.node.style[transformPrefix] = o.baseTransform.original;
|
||||
});
|
||||
},101);
|
||||
}, 1);
|
||||
}
|
||||
}.bind(this), 101);
|
||||
},
|
||||
};
|
||||
|
||||
// AMD
|
||||
if ('function' === typeof define && define.amd) {
|
||||
define(function(){
|
||||
return Slip;
|
||||
});
|
||||
}
|
||||
return Slip;
|
||||
})();
|
||||
Loading…
Add table
Add a link
Reference in a new issue