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41 lines
864 B
C#
41 lines
864 B
C#
using UnityEngine;
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public enum NavMode {xyz, fly, orbit};
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public class CameraMovement : MonoBehaviour {
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private float orbitSpeed = 3.0f;
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private float flySpeed = 0.08f;
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private float xyzSpeed = 0.1f;
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private NavMode navMode = NavMode.fly;
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// Use this for initialization
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void Start()
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{
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}
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void Update() {
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float h = Input.GetAxis ("Horizontal");
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float v = Input.GetAxis ("Vertical");
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float a = Input.GetAxis ("Altitude");
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Vector3 movement = new Vector3 (h, a, v);
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if(movement == Vector3.zero) return;
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switch(navMode) {
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case NavMode.xyz:
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transform.Translate (movement * xyzSpeed);
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break;
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case NavMode.fly:
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movement = Camera.main.transform.TransformDirection(movement);
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movement *= flySpeed;
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transform.Translate (movement);
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break;
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case NavMode.orbit: // not implemented yet
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break;
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}
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}
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}
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