using UnityEngine; using System.Collections; public class HeadSizeManager : MonoBehaviour { public float headSizeScale = 10f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { /* not really interesting float hs = Input.GetAxis ("HeadSize"); Vector3 sv = Vector3.one * hs * headSizeScale; transform.localScale += sv; */ } }