// Copyright 2015 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #if UNITY_IOS using System.Runtime.InteropServices; using System.Collections.Generic; public class iOSVRDevice : VRDevice { // Native code libraries use OpenGL, but Unity picks Metal for iOS by default. bool isOpenGL = false; public override bool SupportsNativeDistortionCorrection(List diagnostics) { bool support = base.SupportsNativeDistortionCorrection(diagnostics); if (!isOpenGL) { diagnostics.Add("Requires OpenGL"); support = false; } return support; } public override bool SupportsNativeUILayer(List diagnostics) { bool support = base.SupportsNativeUILayer(diagnostics); if (!isOpenGL) { diagnostics.Add("Requires OpenGL"); support = false; } return support; } public override void SetVRModeEnabled(bool enabled) { setVRModeEnabled(enabled); } public override void Init() { isOpenGL = isOpenGLAPI(); setSyncWithCardboardEnabled(Cardboard.SDK.SyncWithCardboardApp); base.Init(); } public override void PostRender(bool vrMode) { // Do not call GL.IssuePluginEvent() unless OpenGL is the graphics API. base.PostRender(vrMode && isOpenGL); } private bool debugOnboarding = false; public override void OnFocus(bool focus) { if (focus && (debugOnboarding || !isOnboardingDone())) { debugOnboarding = false; launchOnboardingDialog(); } } public override void OnPause(bool pause) { if (!pause) { readProfile(); } } public override void LaunchSettingsDialog() { launchSettingsDialog(); } [DllImport("__Internal")] private static extern bool isOpenGLAPI(); [DllImport("__Internal")] private static extern void setVRModeEnabled(bool enabled); [DllImport("__Internal")] private static extern void setSyncWithCardboardEnabled(bool enabled); [DllImport("__Internal")] private static extern void readProfile(); [DllImport("__Internal")] private static extern bool isOnboardingDone(); [DllImport("__Internal")] private static extern void launchOnboardingDialog(); [DllImport("__Internal")] private static extern void launchSettingsDialog(); } #endif