mirror of
https://github.com/ultimatepp/ultimatepp.git
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327 lines
4.5 KiB
C++
327 lines
4.5 KiB
C++
#include <CtrlLib/CtrlLib.h>
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#include <Sql/Sql.h>
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#include <vector>
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#include <map>
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#include <TabBar/TabBar.h>
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using namespace std;
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#if 0 // Do not compile these tests in nightly job
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// Each test in separate function to activate grounding
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void Autocomplete()
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{
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String x;
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// Should not show anything here - qualification missing
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x.
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}
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void Autocomplete()
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{
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Upp::String x;
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x.
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}
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void Autocomplete()
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{
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Upp::MD5String
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}
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void Autocomplete()
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{
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Upp::String
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}
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using namespace Upp;
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void Autocomplete()
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{
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MD5String
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}
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void Autocomplete()
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{
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String
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}
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void Autocomplete()
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{
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String h;
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h.
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}
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void Autocomplete()
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{ // Check that this displays String autocomplete (not One)
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One<String>()->
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}
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void Autocomplete()
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{ // Check that this displays One autocomplete (not String)
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One<String>().
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}
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void Autocomplete()
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{ // Displays String, it is OK as Single is function
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Single<String>().
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}
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void Autocomplete()
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{
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EditDouble x; // Also try jump to HSizePos
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x.HSizePos().
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}
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void Autocomplete()
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{
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EditDouble x;
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x.SetFilter(Char
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}
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void Autocomplete()
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{
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Point p;
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p.
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}
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Index<String>& Tags();
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void Autocomplete()
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{
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Tags().
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}
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void Autocomplete()
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{
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Tags()[i].
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}
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void Autocomplete()
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{
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Index<String> x;
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x[i].
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}
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VectorMap<String, String>& Map();
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void Autocomplete()
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{
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Map().
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}
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void Autocomplete()
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{
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Map()[i].
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}
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void Autocomplete()
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{
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VectorMap<String, String> map;
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map[i].
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}
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void Autocomplete()
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{
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type // check that there are not wrong items in the list for 'type'
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}
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void Autocomplete()
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{
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Select().From().LeftJoinRef().Where().OrderBy().Lim
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}
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struct Ide {
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struct ErrorInfo {
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String file;
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};
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}
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void Ide::AutoComplete()
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{
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Value v;
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ValueTo<ErrorInfo>().
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}
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void Ide::AutoComplete()
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{
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Value v;
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v.To<ErrorInfo>().
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}
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enum {
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TEST_ONE,
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TEST_TWO
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};
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void Autocomplete()
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{
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b ? TEST_ONE : TES
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}
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void Autocomplete()
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{
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Splitter popup;
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popup.Ctrl::PopUp
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}
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void Autocomplete()
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{
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String txt[2];
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txt[1].
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}
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void Autocomplete()
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{
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VectorMap<String, String>()[i].
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}
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void Autocomplete()
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{
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Array<String> v;
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v.begin()->
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}
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void Autocomplete()
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{
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Vector<String> v;
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auto x = v[0];
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x.
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}
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void Autocomplete()
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{
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Array<String> v;
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for(const auto& i : v)
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i.
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}
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void Autocomplete()
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{
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Vector<String> v;
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for(const auto& i : v)
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i.
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}
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void Autocomplete()
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{
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VectorMap<int, String> m;
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for(auto i : m)
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i.
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}
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void Autocomplete()
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{
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VectorMap<int, String> m;
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auto i = m.Begin();
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i.
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}
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void Autocomplete()
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{
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VectorMap<Point, String> m;
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auto i = m.KeyBegin();
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i.
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}
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void Autocomplete()
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{
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vector<string> v;
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for(const auto& i : v)
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i.
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}
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void Autocomplete()
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{
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vector<string> v;
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auto q = v.end();
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q.
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}
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void Autocomplete()
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{
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map<int, string> m;
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for(const auto& i : m)
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i.second.
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}
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void Autocomplete()
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{
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map<string, int> m;
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auto q = m.begin();
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q.first.
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}
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void Autocomplete()
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{
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std::vector<std::string> v;
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for(const auto& i : v)
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i.
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}
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void Autocomplete()
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{
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Vector<VectorMap<String, String>> lvs;
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lvs[0].
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}
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void JumpTo()
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{
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Point p;
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int x;
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p.x // should jump to Point::x, not local variable
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}
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void JumpTo()
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{
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int local_var;
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Point foo;
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local_var // should jump to local variable declaration two lines above
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}
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struct JumpToTest {
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int x; // test that this does not jump anywhere...
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}
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struct JumpBase {
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void Foo();
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};
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struct JumpDerived {
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void Foo() {
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JumpBase::Foo(); // should jump to JumpBase
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}
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};
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void AddContact();
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struct MYTabs : FileTabs {
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void RenameFile(const WString &from, const WString &to, Image icon = Null);
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void AddContact();
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int local;
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};
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void MYTabs::RenameFile(const WString &from, const WString &to, Image icon)
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{
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local; // jump to member
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int local;
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FileTabs::RenameFile(from, to, icon); // should jump to FileTabs, not here
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Upp::FileTabs::RenameFile(from, to, icon); // should jump to FileTabs, not here
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::Upp::FileTabs::RenameFile(from, to, icon); // should jump to FileTabs, not here
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RenameFile(from, to, icon); // to MyTabs
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MYTabs::RenameFile(from, to, icon); // to MyTabs
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::MYTabs::RenameFile(from, to, icon); // to MyTabs
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local; // jump to local variable
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this->local; // jump to member
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MYTabs::local; // jump to member
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}
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void MYTabs::AddContact()
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{
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::AddContact(); // should jump to global namespace 'add contact'
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}
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#endif
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GUI_APP_MAIN
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{
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}
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