ultimatepp/uppsrc/Core/Callback4.h
cxl ff36be0324 .refactoring Callbacks
git-svn-id: svn://ultimatepp.org/upp/trunk@9268 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2015-12-06 23:54:31 +00:00

479 lines
24 KiB
C++

//4 args to Callback
template <class O, class M, class T1, class T2, class T3, class T4>
struct CallbackMethodActionArg4Pte : public CallbackAction {
Ptr<O> object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute() { if(object) (object->*method)(arg1, arg2, arg3, arg4); }
CallbackMethodActionArg4Pte(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback pteback4(O *object, void (M::*method)(Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback(new CallbackMethodActionArg4Pte<O, void (M::*)(Q1, Q2, Q3, Q4), T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback pteback4(O *object, void (M::*method)(Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback(new CallbackMethodActionArg4Pte<O, void (M::*)(Q1, Q2, Q3, Q4) const, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class T1, class T2, class T3, class T4>
struct CallbackMethodActionArg4 : public CallbackAction
{
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute() { (object->*method)(arg1, arg2, arg3, arg4); }
CallbackMethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback callback4(O *object, void (M::*method)(Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
return Callback(
new CallbackMethodActionArg4<O, void (M::*)(Q1, Q2, Q3, Q4), T1, T2, T3, T4>(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback callback4(O *object, void (M::*method)(Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback(new CallbackMethodActionArg4<O, void (M::*)(Q1, Q2, Q3, Q4) const, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class X, class T1, class T2, class T3, class T4, class HC = X>
struct CallbackActionCallArg4 : public CallbackAction {
X x;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute() { x(arg1, arg2, arg3, arg4); }
CallbackActionCallArg4(X x, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: x(x), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback callback4(void (*fn)(Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback(
new CallbackActionCallArg4<void (*)(Q1, Q2, Q3, Q4), T1, T2, T3, T4, uintptr_t>(fn, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback callback4(Callback4<Q1, Q2, Q3, Q4> cb, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback(
new CallbackActionCallArg4<Callback4<Q1, Q2, Q3, Q4>, T1, T2, T3, T4>(cb, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Callback1
template <class X, class P1, class T1, class T2, class T3, class T4>
struct Callback1FnActionArg4 : public Callback1Action<P1> {
X fn;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute(P1 p1) { fn(p1, arg1, arg2, arg3, arg4); }
Callback1FnActionArg4(X fn, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: fn(fn), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback1<P1> callback4(void (*fn)(P1, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback1<P1>(new Callback1FnActionArg4<void (*)(P1, Q1, Q2, Q3, Q4), P1, T1, T2, T3, T4>
(fn, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class T1, class T2, class T3, class T4>
struct Callback1MethodActionArg4 : public Callback1Action<P1> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute(P1 p1) { (object->*method)(p1, arg1, arg2, arg3, arg4); }
Callback1MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback1<P1> callback4(O *object, void (M::*method)(P1, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback1<P1>(new Callback1MethodActionArg4<O, void (M::*)(P1, Q1, Q2, Q3, Q4), P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback1<P1> callback4(O *object, void (M::*method)(P1, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback1<P1>(new Callback1MethodActionArg4<O, void (M::*)(P1, Q1, Q2, Q3, Q4) const, P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class T1, class T2, class T3, class T4>
struct Callback1MethodActionArg4Pte : public Callback1Action<P1> {
Ptr<O> object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute(P1 p1) { (object->*method)(p1, arg1, arg2, arg3, arg4); }
Callback1MethodActionArg4Pte(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback1<P1> pteback4(O *object, void (M::*method)(P1, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback1<P1>(new Callback1MethodActionArg4Pte<O, void (M::*)(P1, Q1, Q2, Q3, Q4), P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback1<P1> pteback4(O *object, void (M::*method)(P1, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback1<P1>(new Callback1MethodActionArg4Pte<O, void (M::*)(P1, Q1, Q2, Q3, Q4) const, P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Callback2 (obsolete - we only provide up to 5 parameters of receiving function)
template <class O, class M, class P1, class P2, class T1, class T2, class T3, class T4>
struct Callback2MethodActionArg4 : public Callback2Action<P1, P2> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute(P1 p1, P2 p2) { (object->*method)(p1, p2, arg1, arg2, arg3, arg4); }
Callback2MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class P2, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback2<P1, P2> callback4(O *object, void (M::*method)(P1, P2, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback2<P1, P2>(new Callback2MethodActionArg4<O, void (M::*)(P1, P2, Q1, Q2, Q3, Q4), P1, P2, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class P2, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback2<P1, P2> callback4(O *object, void (M::*method)(P1, P2, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback2<P1, P2>(new Callback2MethodActionArg4<O, void (M::*)(P1, P2, Q1, Q2, Q3, Q4) const, P1, P2, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Callback3 (obsolete - we only provide up to 5 parameters of receiving function)
template <class O, class M, class P1, class P2, class P3, class T1, class T2, class T3, class T4>
struct Callback3MethodActionArg4 : public Callback3Action<P1, P2, P3> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T3 arg4;
void Execute(P1 p1, P2 p2, P3 p3) { (object->*method)(p1, p2, p3, arg1, arg2, arg3, arg4); }
Callback3MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class P2, class P3, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback3<P1, P2, P3> callback4(O *object, void (M::*method)(P1, P2, P3, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback3<P1, P2, P3>(new Callback3MethodActionArg4<O, void (M::*)(P1, P2, P3, Q1, Q2, Q3, Q4), P1, P2, P3, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class P2, class P3, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback3<P1, P2, P3> callback4(O *object, void (M::*method)(P1, P2, P3, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback3<P1, P2, P3>(new Callback3MethodActionArg4<O, void (M::*)(P1, P2, P3, Q1, Q2, Q3, Q4) const, P1, P2, P3, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Callback4 (obsolete - we only provide up to 5 parameters of receiving function)
template <class O, class M, class P1, class P2, class P3, class P4, class T1, class T2, class T3, class T4>
struct Callback4MethodActionArg4 : public Callback4Action<P1, P2, P3, P4> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
void Execute(P1 p1, P2 p2, P3 p3, P4 p4) { (object->*method)(p1, p2, p3, p4, arg1, arg2, arg3, arg4); }
Callback4MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class P2, class P3, class P4, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback4<P1, P2, P3, P4> callback4(O *object, void (M::*method)(P1, P2, P3, P4, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback4<P1, P2, P3, P4>(new Callback4MethodActionArg4<O, void (M::*)(P1, P2, P3, P4, Q1, Q2, Q3, Q4), P1, P2, P3, P4, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class P2, class P3, class P4, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Callback4<P1, P2, P3, P4> callback4(O *object, void (M::*method)(P1, P2, P3, P4, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Callback4<P1, P2, P3, P4>(new Callback4MethodActionArg4<O, void (M::*)(P1, P2, P3, P4, Q1, Q2, Q3, Q4) const, P1, P2, P3, P4, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//----------------------------------------------------------
//4 args to Gate
template <class O, class M, class T1, class T2, class T3, class T4>
struct GateMethodActionArg4Pte : public GateAction {
Ptr<O> object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute() { return object ? (object->*method)(arg1, arg2, arg3, arg4) : false; }
GateMethodActionArg4Pte(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate pteback4(O *object, bool (M::*method)(Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate(new GateMethodActionArg4Pte<O, bool (M::*)(Q1, Q2, Q3, Q4), T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate pteback4(O *object, bool (M::*method)(Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate(new GateMethodActionArg4Pte<O, bool (M::*)(Q1, Q2, Q3, Q4) const, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class T1, class T2, class T3, class T4>
struct GateMethodActionArg4 : public GateAction
{
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute() { return object ? (object->*method)(arg1, arg2, arg3, arg4) : false; }
GateMethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate callback4(O *object, bool (M::*method)(Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
return Gate(
new GateMethodActionArg4<O, bool (M::*)(Q1, Q2, Q3, Q4), T1, T2, T3, T4>(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate callback4(O *object, bool (M::*method)(Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate(new GateMethodActionArg4<O, bool (M::*)(Q1, Q2, Q3, Q4) const, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class X, class T1, class T2, class T3, class T4, class HC = X>
struct GateActionCallArg4 : public GateAction {
X x;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute() { return x(arg1, arg2, arg3, arg4); }
GateActionCallArg4(X x, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: x(x), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate callback4(bool (*fn)(Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate(
new GateActionCallArg4<bool (*)(Q1, Q2, Q3, Q4), T1, T2, T3, T4, uintptr_t>(fn, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate callback4(Gate4<Q1, Q2, Q3, Q4> cb, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate(
new GateActionCallArg4<Gate4<Q1, Q2, Q3, Q4>, T1, T2, T3, T4>(cb, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Gate1
template <class X, class P1, class T1, class T2, class T3, class T4>
struct Gate1FnActionArg4 : public Gate1Action<P1> {
X fn;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute(P1 p1) { return fn ? fn(p1, arg1, arg2, arg3, arg4) : false; }
Gate1FnActionArg4(X fn, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: fn(fn), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate1<P1> callback4(bool (*fn)(P1, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate1<P1>(new Gate1FnActionArg4<bool (*)(P1, Q1, Q2, Q3, Q4), P1, T1, T2, T3, T4>
(fn, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class T1, class T2, class T3, class T4>
struct Gate1MethodActionArg4 : public Gate1Action<P1> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute(P1 p1) { return object ? (object->*method)(p1, arg1, arg2, arg3, arg4) : false; }
Gate1MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate1<P1> callback4(O *object, bool (M::*method)(P1, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate1<P1>(new Gate1MethodActionArg4<O, bool (M::*)(P1, Q1, Q2, Q3, Q4), P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate1<P1> callback4(O *object, bool (M::*method)(P1, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate1<P1>(new Gate1MethodActionArg4<O, bool (M::*)(P1, Q1, Q2, Q3, Q4) const, P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class T1, class T2, class T3, class T4>
struct Gate1MethodActionArg4Pte : public Gate1Action<P1> {
Ptr<O> object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute(P1 p1) { return object ? (object->*method)(p1, arg1, arg2, arg3, arg4) : false; }
Gate1MethodActionArg4Pte(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate1<P1> pteback4(O *object, bool (M::*method)(P1, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate1<P1>(new Gate1MethodActionArg4Pte<O, bool (M::*)(P1, Q1, Q2, Q3, Q4), P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate1<P1> pteback4(O *object, bool (M::*method)(P1, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate1<P1>(new Gate1MethodActionArg4Pte<O, bool (M::*)(P1, Q1, Q2, Q3, Q4) const, P1, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Gate2
template <class O, class M, class P1, class P2, class T1, class T2, class T3, class T4>
struct Gate2MethodActionArg4 : public Gate2Action<P1, P2> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute(P1 p1, P2 p2) { return object ? (object->*method)(p1, p2, arg1, arg2, arg3, arg4) : false; }
Gate2MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class P2, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate2<P1, P2> callback4(O *object, bool (M::*method)(P1, P2, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate2<P1, P2>(new Gate2MethodActionArg4<O, bool (M::*)(P1, P2, Q1, Q2, Q3, Q4), P1, P2, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class P2, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate2<P1, P2> callback4(O *object, bool (M::*method)(P1, P2, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate2<P1, P2>(new Gate2MethodActionArg4<O, bool (M::*)(P1, P2, Q1, Q2, Q3, Q4) const, P1, P2, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Gate3
template <class O, class M, class P1, class P2, class P3, class T1, class T2, class T3, class T4>
struct Gate3MethodActionArg4 : public Gate3Action<P1, P2, P3> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T3 arg4;
bool Execute(P1 p1, P2 p2, P3 p3) { return object ? (object->*method)(p1, p2, p3, arg1, arg2, arg3, arg4) : false; }
Gate3MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class P2, class P3, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate3<P1, P2, P3> callback4(O *object, bool (M::*method)(P1, P2, P3, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate3<P1, P2, P3>(new Gate3MethodActionArg4<O, bool (M::*)(P1, P2, P3, Q1, Q2, Q3, Q4), P1, P2, P3, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class P2, class P3, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate3<P1, P2, P3> callback4(O *object, bool (M::*method)(P1, P2, P3, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate3<P1, P2, P3>(new Gate3MethodActionArg4<O, bool (M::*)(P1, P2, P3, Q1, Q2, Q3, Q4) const, P1, P2, P3, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
//4 args to Gate4
template <class O, class M, class P1, class P2, class P3, class P4, class T1, class T2, class T3, class T4>
struct Gate4MethodActionArg4 : public Gate4Action<P1, P2, P3, P4> {
O *object;
M method;
T1 arg1;
T2 arg2;
T3 arg3;
T4 arg4;
bool Execute(P1 p1, P2 p2, P3 p3, P4 p4) { return object ? (object->*method)(p1, p2, p3, p4, arg1, arg2, arg3, arg4) : false; }
Gate4MethodActionArg4(O *object, M method, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
: object(object), method(method), arg1(pick(arg1)), arg2(pick(arg2)), arg3(pick(arg3)), arg4(pick(arg4)) {}
};
template <class O, class M, class P1, class P2, class P3, class P4, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate4<P1, P2, P3, P4> callback4(O *object, bool (M::*method)(P1, P2, P3, P4, Q1, Q2, Q3, Q4), T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate4<P1, P2, P3, P4>(new Gate4MethodActionArg4<O, bool (M::*)(P1, P2, P3, P4, Q1, Q2, Q3, Q4), P1, P2, P3, P4, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}
template <class O, class M, class P1, class P2, class P3, class P4, class Q1, class Q2, class Q3, class Q4, class T1, class T2, class T3, class T4>
Gate4<P1, P2, P3, P4> callback4(O *object, bool (M::*method)(P1, P2, P3, P4, Q1, Q2, Q3, Q4) const, T1 arg1, T2 arg2, T3 arg3, T4 arg4) {
return Gate4<P1, P2, P3, P4>(new Gate4MethodActionArg4<O, bool (M::*)(P1, P2, P3, P4, Q1, Q2, Q3, Q4) const, P1, P2, P3, P4, T1, T2, T3, T4>
(object, method, pick(arg1), pick(arg2), pick(arg3), pick(arg4)));
}