ultimatepp/rainbow/SDLFb/Win.cpp
kohait ca8f753457 rainbow: compile errors, porting some restructure, no new code
git-svn-id: svn://ultimatepp.org/upp/trunk@3644 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-07-11 20:01:25 +00:00

231 lines
5.9 KiB
C++

#include "SDLFbLocal.h"
NAMESPACE_UPP
dword fbKEYtoK(dword chr);
SDL_Surface * screen = NULL;
bool fbEndSession = false;
int videoflags = 0;
int height = 0;
int width = 0;
int bpp = 0;
SDL_Surface *CreateScreen(int w, int h, int bpp, int flags)
{
SDL_Surface * screen = SDL_SetVideoMode(w, h, bpp, flags);
if(!screen)
{
Cout() << Format("Couldn't set display mode: %s\n", SDL_GetError());
return NULL;
}
Cout() << Format("Screen is in %s mode\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
return screen;
}
bool FBEndSession()
{
return fbEndSession;
}
bool FBIsWaitingEvent()
{
SDL_PumpEvents();
SDL_Event events;
int tc = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_EVENTMASK(SDL_ALLEVENTS));
return (tc>0);
}
bool FBProcessEvent(bool *quit)
{
SDL_Event event;
if(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_ACTIVEEVENT: //SDL_ActiveEvent
break;
case SDL_KEYDOWN:
case SDL_KEYUP: //SDL_KeyboardEvent
{
String msgdump;
switch(event.type)
{
case SDL_KEYDOWN: msgdump << "SDL_KEYDOWN"; break;
case SDL_KEYUP: msgdump << "SDL_KEYUP"; break;
}
// msgdump << " wParam = 0x" << FormatIntHex(wParam, 8)
// << ", lParam = 0x" << FormatIntHex(lParam, 8);
msgdump << (int)event.key.keysym.sym;
RLOG(msgdump);
bool b = false;
dword keycode = 0;
if(event.type == SDL_KEYDOWN) {
keycode = fbKEYtoK((dword)event.key.keysym.sym);
if(keycode != K_SPACE) //dont send space on keydown
b = Ctrl::DoKeyFB(keycode, 1);
//send respective keyup things as char events as well
keycode = (dword)event.key.keysym.unicode;
if((keycode != 127 && keycode > 32 && keycode < 255)
|| (keycode == 32 && fbKEYtoK(SDLK_SPACE) == K_SPACE))
b = Ctrl::DoKeyFB(keycode, 1);
}
else
if(event.type == SDL_KEYUP)
{
keycode = fbKEYtoK((dword)event.key.keysym.sym) | K_KEYUP;
b = Ctrl::DoKeyFB(keycode, 1);
}
}
break;
case SDL_MOUSEMOTION: //SDL_MouseMotionEvent
Ctrl::DoMouseFB(Ctrl::MOUSEMOVE, Point(event.motion.x, event.motion.y));
break;
case SDL_MOUSEBUTTONDOWN: //SDL_MouseButtonEvent, FIXME DoubleClick
{
Point p(event.button.x, event.button.y);
switch(event.button.button)
{
case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTDOWN, p); break;
case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTDOWN, p); break;
case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEDOWN, p); break;
case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, +120); break;
case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, -120); break;
}
}
break;
case SDL_MOUSEBUTTONUP:
{
Point p(event.button.x, event.button.y);
switch(event.button.button)
{
case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTUP, p); break;
case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTUP, p); break;
case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEUP, p); break;
case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, +120); break;
case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, -120); break;
}
}
break;
case SDL_JOYAXISMOTION: //SDL_JoyAxisEvent
break;
case SDL_JOYBALLMOTION: //SDL_JoyBallEvent
break;
case SDL_JOYHATMOTION: //SDL_JoyHatEvent
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP: //SDL_JoyButtonEvent
break;
case SDL_VIDEORESIZE: //SDL_ResizeEvent
{
width = event.resize.w;
height = event.resize.h;
SDL_FreeSurface(screen);
screen = CreateScreen(width, height, bpp, videoflags);
ASSERT(screen);
Ctrl::SetFramebufferSize(Size(width, height));
}
break;
case SDL_VIDEOEXPOSE: //SDL_ExposeEvent
break;
case SDL_QUIT: //SDL_QuitEvent
if(quit) *quit = true;
break;
case SDL_USEREVENT: //SDL_UserEvent
HandleUserEvents(&event);
break;
case SDL_SYSWMEVENT: //SDL_SysWMEvent
break;
default:
break;
} // End switch
return true;
} // End while
return false;
}
void FBSleep(int ms)
{
Sleep(ms); //sleep should be wakeable with input
}
void FBUpdate(const Rect& inv)
{
//The invalidated areas accumulate in the update region until the region is processed when the next WM_PAINT message occurs
SDL_LockSurface(screen);
const ImageBuffer& framebuffer = Ctrl::GetFrameBuffer();
#if 1
memcpy(screen->pixels, ~framebuffer, framebuffer.GetLength() * sizeof(RGBA));
#endif
#if 1
ASSERT(Size(screen->w,screen->h) == framebuffer.GetSize());
Size ssz = inv.GetSize();
Size dsz = framebuffer.GetSize();
ASSERT(Rect(dsz).Contains(inv));
for(int i = inv.top; i < inv.bottom; i++)
{
uint32 o = i * dsz.cx + inv.left;
memcpy(((RGBA*)screen->pixels) + o, (~framebuffer) + o, ssz.cx * sizeof(RGBA));
}
#endif
SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
void FBFlush()
{
// ::UpdateWindow(fbHWND);
// GdiFlush();
}
void FBInit()
{
GuiLock __;
Ctrl::InitFB();
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
Cout() << Format("Couldn't initialize SDL: %s\n", SDL_GetError());
return;
}
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL/2);
const SDL_VideoInfo* vi = SDL_GetVideoInfo();
//ASSERT(vi->hw_available);
width = vi->current_w;
height = vi->current_h;
//width = 600;
//height = 400;
bpp = vi->vfmt->BitsPerPixel;
ASSERT(bpp == 32);
//FIXME adjustable
videoflags = SDL_HWSURFACE | SDL_HWACCEL | SDL_DOUBLEBUF | SDL_RESIZABLE;// | SDL_NOFRAME | SDL_FULLSCREEN;
screen = CreateScreen(width, height, bpp, videoflags);
ASSERT(screen);
Ctrl::SetFramebufferSize(Size(width, height));
// Csizeinit();
}
void FBDeInit()
{
SDL_FreeSurface(screen);
SDL_Quit();
}
END_UPP_NAMESPACE