ultimatepp/bazaar/Timer/Timer.cpp
kohait 7c3e1219d3 bazaar: Timer fixes porting from upstream
git-svn-id: svn://ultimatepp.org/upp/trunk@3296 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-03-22 18:53:27 +00:00

205 lines
No EOL
4.8 KiB
C++

#include "Timer.h"
//Timer
Timer::Timer()
{
granularity = 10;
run = true;
t.Run(THISBACK(TimerThread));
}
Timer::~Timer()
{
run = false;
t.Wait();
Mutex::Lock __(sTimerLock);
while(elist.GetNext() != elist.GetPtr())
delete elist.GetNext();
}
void Timer::sTimeCallback(dword time, int delay, Callback cb, void *id) {
TimeEvent *list = elist.GetPtr();
TimeEvent *e;
for(e = list->GetNext(); e != list && ((int)(time - e->time) >= 0); e = e->GetNext());
TimeEvent *ne = e->InsertPrev();
ne->time = time;
ne->cb = cb;
ne->delay = delay;
ne->id = id;
ne->rep = false;
}
void Timer::SetTimeCallback(int delay_ms, Callback cb, void *id) {
Mutex::Lock __(sTimerLock);
ASSERT(abs(delay_ms) < 0x40000000);
sTimeCallback(GetTickCount() + abs(delay_ms), delay_ms, cb, id);
}
void Timer::KillTimeCallbacks(void *id, void *idlim) {
Mutex::Lock __(sTimerLock);
TimeEvent *list = elist.GetPtr();
for(TimeEvent *e = list->GetNext(); e != list;)
if(e->id >= id && e->id < idlim) {
e = e->GetNext();
delete e->GetPrev();
}
else
e = e->GetNext();
}
void Timer::KillTimeCallbacks(void *id) {
Mutex::Lock __(sTimerLock);
TimeEvent *list = elist.GetPtr();
for(TimeEvent *e = list->GetNext(); e != list;)
if(e->id == id) {
e = e->GetNext();
delete e->GetPrev();
}
else
e = e->GetNext();
}
bool Timer::ExistsTimeCallback(void *id) {
Mutex::Lock __(sTimerLock);
TimeEvent *list = elist.GetPtr();
for(TimeEvent *e = list->GetNext(); e != list; e = e->GetNext())
if(e->id == id)
return true;
return false;
}
void Timer::KillTimeCallback(void *id) {
// KillTimeCallbacks(id, (byte *)id + 1);
KillTimeCallbacks(id);
}
#if 0
void Timer::TimerProc(dword time, int& leftsleep)
{
if(IsPanicMode())
return;
sTimerLock.Enter();
TimeEvent *list = elist.GetPtr();
if(sTClick > time)
for(TimeEvent *e = list->GetNext(); e != list; e = e->GetNext())
if(e->time > 0x80000000)
e->time = 0;
sTClick = time;
// sTimerLock.Leave();
// //***
// sTimerLock.Enter();
while(list->GetNext() != list && ((leftsleep = (list->GetNext()->time - time)) <= 0)) {
TimeEvent *e = list->GetNext();
e->Unlink();
sTimerLock.Leave();
e->cb();
sTimerLock.Enter();
if(e->delay < 0) {
dword t = GetTickCount();
sTimeCallback(t + (t == time) - e->delay, e->delay, e->cb, e->id);
}
delete e;
}
sTimerLock.Leave();
if(leftsleep < 0) leftsleep = granularity; //if last done has been processed and no more in queue, ensure good sleep
}
#else
void Timer::TimerProc(dword time, int& leftsleep)
{
if(IsPanicMode())
return;
sTimerLock.Enter();
TimeEvent *list = elist.GetPtr();;
sTClick = time;
// sTimerLock.Leave();
// //***
// sTimerLock.Enter();
TimeEvent *e = list->GetNext();
while(e != list && ((leftsleep = (e->time - (int)time)) <= 0) && !e->rep) {
// while(e != list && ((int)(time - e->time)) >= 0 && !e->rep) {
TimeEvent *w = e;
e = e->GetNext();
w->Unlink();
//eventid++;
Callback cb = w->cb;
if(w->delay < 0) {
w->rep = true;
w->LinkBefore(elist.GetPtr());
}
else
delete w;
sTimerLock.Leave();
cb();
sTimerLock.Enter();
}
time = GetTickCount();
e = list->GetPrev();
while(e != list && e->rep) {
TimeEvent *w = e;
e = e->GetPrev();
w->Unlink();
sTimeCallback(time - w->delay, w->delay, w->cb, w->id);
if((-w->delay) < leftsleep) leftsleep = -w->delay;
delete w;
}
sTimerLock.Leave();
if(leftsleep < 0) leftsleep = granularity; //if last done has been processed and no more in queue, ensure good sleep
}
#endif
//SAME API AS IN Ctrl
void Timer::SetTimeCallback(int delay_ms, Callback cb, int id) {
// ASSERT(id >= 0 && (size_t)id < (int)sizeof(Timer));
// SetTimeCallback(delay_ms, cb, (byte *)this + id);
SetTimeCallback(delay_ms, cb, (byte *)id);
}
void Timer::KillTimeCallback(int id) {
// ASSERT(id >= 0 && (size_t)id < sizeof(Timer));
// KillTimeCallback((byte *)this + id);
KillTimeCallback((byte *)id);
}
void Timer::KillSetTimeCallback(int delay_ms, Callback cb, int id)
{
KillTimeCallback(id);
SetTimeCallback(delay_ms, cb, id);
}
void Timer::PostCallback(Callback cb, int id)
{
SetTimeCallback(0, cb, id);
}
void Timer::KillPostCallback(Callback cb, int id)
{
KillSetTimeCallback(0, cb, id);
}
bool Timer::ExistsTimeCallback(int id) {
// ASSERT(id >= 0 && (size_t)id < sizeof(Timer));
// return ExistsTimeCallback((byte *)this + id);
return ExistsTimeCallback((byte *)id);
}
void Timer::SetTimerGranularity(int ms)
{
if(ms > 0)
granularity = ms;
}
///
void Timer::TimerThread()
{
int leftsleep;
while(run)
{
leftsleep = granularity;
TimerProc(GetTickCount(), leftsleep);
Sleep(min(granularity, leftsleep));
}
}