#ifndef AGG24_H_INCLUDED #define AGG24_H_INCLUDED // dolik.rce: // this file includes almost all headers from agg 2.4, it's meant for the lazy poeple like me, // who don't want to include each file separately and who don't care about including lots // of unnecessary code :-) #include // to get PLATFORM_XXX macros... #include "agg_alpha_mask_u8.h" #include "agg_arc.h" #include "agg_array.h" #include "agg_arrowhead.h" #include "agg_basics.h" #include "agg_bezier_arc.h" #include "agg_bezier_ctrl.h" #include "agg_bitset_iterator.h" #include "agg_blur.h" #include "agg_bounding_rect.h" #include "agg_bspline.h" #include "agg_cbox_ctrl.h" #include "agg_clip_liang_barsky.h" #include "agg_color_conv.h" #include "agg_color_conv_rgb16.h" #include "agg_color_conv_rgb8.h" #include "agg_color_gray.h" #include "agg_color_rgba.h" #include "agg_config.h" #include "agg_conv_adaptor_vcgen.h" #include "agg_conv_adaptor_vpgen.h" #include "agg_conv_bspline.h" #include "agg_conv_clip_polygon.h" #include "agg_conv_clip_polyline.h" #include "agg_conv_close_polygon.h" #include "agg_conv_concat.h" #include "agg_conv_contour.h" #include "agg_conv_curve.h" #include "agg_conv_dash.h" #include "agg_conv_gpc.h" #include "agg_conv_marker_adaptor.h" #include "agg_conv_marker.h" #include "agg_conv_segmentator.h" #include "agg_conv_shorten_path.h" #include "agg_conv_smooth_poly1.h" #include "agg_conv_stroke.h" #include "agg_conv_transform.h" #include "agg_conv_unclose_polygon.h" #include "agg_ctrl.h" #include "agg_curves.h" #include "agg_dda_line.h" #include "agg_ellipse_bresenham.h" #include "agg_ellipse.h" #include "agg_embedded_raster_fonts.h" #include "agg_font_cache_manager.h" #include "agg_font_freetype.h" #include "agg_gamma_ctrl.h" #include "agg_gamma_functions.h" #include "agg_gamma_lut.h" #include "agg_gamma_spline.h" #include "agg_glyph_raster_bin.h" #include "agg_gradient_lut.h" #include "agg_gsv_text.h" #include "agg_image_accessors.h" #include "agg_image_filters.h" #include "agg_line_aa_basics.h" #include "agg_math.h" #include "agg_math_stroke.h" #include "agg_path_length.h" #include "agg_path_storage.h" #include "agg_path_storage_integer.h" #include "agg_pattern_filters_rgba.h" #include "agg_pixfmt_amask_adaptor.h" #include "agg_pixfmt_gray.h" #include "agg_pixfmt_rgba.h" #include "agg_pixfmt_rgb.h" #include "agg_pixfmt_rgb_packed.h" #include "agg_pixfmt_transposer.h" #include "agg_polygon_ctrl.h" #include "agg_rasterizer_cells_aa.h" #include "agg_rasterizer_compound_aa.h" #include "agg_rasterizer_outline_aa.h" #include "agg_rasterizer_outline.h" #include "agg_rasterizer_scanline_aa.h" #include "agg_rasterizer_sl_clip.h" #include "agg_rbox_ctrl.h" #include "agg_renderer_base.h" #include "agg_renderer_markers.h" #include "agg_renderer_mclip.h" #include "agg_renderer_outline_aa.h" #include "agg_renderer_outline_image.h" #include "agg_renderer_primitives.h" #include "agg_renderer_raster_text.h" #include "agg_renderer_scanline.h" #include "agg_rendering_buffer_dynarow.h" #include "agg_rendering_buffer.h" #include "agg_rounded_rect.h" #include "agg_scale_ctrl.h" #include "agg_scanline_bin.h" #include "agg_scanline_boolean_algebra.h" #include "agg_scanline_p.h" #include "agg_scanline_storage_aa.h" #include "agg_scanline_storage_bin.h" #include "agg_scanline_u.h" #include "agg_shorten_path.h" #include "agg_simul_eq.h" #include "agg_slider_ctrl.h" #include "agg_span_allocator.h" #include "agg_span_converter.h" #include "agg_span_gouraud_gray.h" #include "agg_span_gouraud.h" #include "agg_span_gouraud_rgba.h" #include "agg_span_gradient_alpha.h" #include "agg_span_gradient.h" #include "agg_span_image_filter_gray.h" #include "agg_span_image_filter.h" #include "agg_span_image_filter_rgba.h" #include "agg_span_image_filter_rgb.h" #include "agg_span_interpolator_adaptor.h" #include "agg_span_interpolator_linear.h" #include "agg_span_interpolator_persp.h" #include "agg_span_interpolator_trans.h" #include "agg_span_pattern_gray.h" #include "agg_span_pattern_rgba.h" #include "agg_span_pattern_rgb.h" #include "agg_span_solid.h" #include "agg_span_subdiv_adaptor.h" #include "agg_spline_ctrl.h" #include "agg_trans_affine.h" #include "agg_trans_bilinear.h" #include "agg_trans_double_path.h" #include "agg_trans_perspective.h" #include "agg_trans_single_path.h" #include "agg_trans_viewport.h" #include "agg_trans_warp_magnifier.h" #include "agg_vcgen_bspline.h" #include "agg_vcgen_contour.h" #include "agg_vcgen_dash.h" #include "agg_vcgen_markers_term.h" #include "agg_vcgen_smooth_poly1.h" #include "agg_vcgen_stroke.h" #include "agg_vcgen_vertex_sequence.h" #include "agg_vertex_sequence.h" #include "agg_vpgen_clip_polygon.h" #include "agg_vpgen_clip_polyline.h" #include "agg_vpgen_segmentator.h" #include "gpc.h" #ifdef PLATFORM_WIN32 #include "agg_font_win32_tt.h" #include "agg_win32_bmp.h" #endif #ifdef PLATFORM_OSX11 #include "agg_mac_pmap.h" #endif #endif