airwindows/plugins/WinVST/PurestConsole4Buss/PurestConsole4BussProc.cpp
Christopher Johnson 6c583d8a64 kCyberCity
2026-05-16 20:25:14 -04:00

201 lines
9.5 KiB
C++
Executable file

/* ========================================
* PurestConsole4Buss - PurestConsole4Buss.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PurestConsole4Buss_H
#include "PurestConsole4Buss.h"
#endif
void PurestConsole4Buss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double bezierRez = fmax(pow((1.0-SMO)*0.25,3.0)/overallscale,0.00001);
int stepped = 999999; if (bezierRez > 0.000001) stepped = (int)(1.0/bezierRez); bezierRez = 1.0/stepped;
double bezierTrim = 1.0-(bezierRez*((double)stepped/(stepped+1.0)));
//manages the overall Bezier control smoothing system plugin-wide and feed all controls
//into bezier[] as just 0-1 values, unprocessed. do it IN the control smoothing engine
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
inputSampleL = fmax(fmin(inputSampleL,1.1),-1.1);
inputSampleR = fmax(fmin(inputSampleR,1.1),-1.1);
long double X = inputSampleL; X *= X; //long double for even
long double temp = inputSampleL * X; //the initial multiplies
inputSampleL += temp*0.16666666666666666666666666666666666; temp *= X;
inputSampleL += temp*0.075; temp *= X;
inputSampleL += temp*0.04464285714285714285714285714285714; temp *= X;
inputSampleL += temp*0.03038194444444444444444444444444444; temp *= X;
inputSampleL += temp*0.02237215909090909090909090909090909; temp *= X;
inputSampleL += temp*0.01735276442307692307692307692307692; temp *= X;
inputSampleL += temp*0.01396484375; temp *= X;
inputSampleL += temp*0.01155180089613970588235294117647058; temp *= X;
inputSampleL += temp*0.00976160952919407894736842105263157; temp *= X;
inputSampleL += temp*0.00839033580961681547619047619047619;
X = inputSampleR; X *= X; //long double for even
temp = inputSampleR * X; //the initial multiplies
inputSampleR += temp*0.16666666666666666666666666666666666; temp *= X;
inputSampleR += temp*0.075; temp *= X;
inputSampleR += temp*0.04464285714285714285714285714285714; temp *= X;
inputSampleR += temp*0.03038194444444444444444444444444444; temp *= X;
inputSampleR += temp*0.02237215909090909090909090909090909; temp *= X;
inputSampleR += temp*0.01735276442307692307692307692307692; temp *= X;
inputSampleR += temp*0.01396484375; temp *= X;
inputSampleR += temp*0.01155180089613970588235294117647058; temp *= X;
inputSampleR += temp*0.00976160952919407894736842105263157; temp *= X;
inputSampleR += temp*0.00839033580961681547619047619047619;
//retain mantissa of a long double increasing power function
//long double probably doesn't handle more than 36 digits or so
//begin Bezier control smoothing engine
bezier[bezier_cycle] += bezierRez;
if (bezier[bezier_cycle] > 1.0) {bezier[bezier_cycle] = 0.0;
bezier[bezierGainL_C] = bezier[bezierGainL_B]; bezier[bezierGainL_B] = bezier[bezierGainL_A];
bezier[bezierGainR_C] = bezier[bezierGainR_B]; bezier[bezierGainR_B] = bezier[bezierGainR_A];
//one of these bucket brigade lines for every smoothed control
//begin expensive control calculations
double gain = FAD*2.0;
if (gain > 1.0) gain *= gain;
if (gain < 1.0) gain = 1.0-pow(1.0-gain,2);
gain *= 0.763932022500211;
bezier[bezierGainL_A] = gain*sin(M_PI_2-(PAN*M_PI_2));
bezier[bezierGainR_A] = gain*sin(PAN*M_PI_2);
//end expensive control calculations
} double lerp = bezier[bezier_cycle]*bezierTrim;
bezier[bezierGainL_Out] = bezier[bezierGainL_B]+(bezier[bezierGainL_C]*(1.0-lerp)*(1.0-lerp))+(bezier[bezierGainL_B]*2.0*(1.0-lerp)*lerp)+(bezier[bezierGainL_A]*lerp*lerp);
bezier[bezierGainR_Out] = bezier[bezierGainR_B]+(bezier[bezierGainR_C]*(1.0-lerp)*(1.0-lerp))+(bezier[bezierGainR_B]*2.0*(1.0-lerp)*lerp)+(bezier[bezierGainR_A]*lerp*lerp);
//end Bezier control smoothing engine
inputSampleL *= bezier[bezierGainL_Out];
inputSampleR *= bezier[bezierGainR_Out];
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) {
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;}
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void PurestConsole4Buss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double bezierRez = fmax(pow((1.0-SMO)*0.25,3.0)/overallscale,0.00001);
int stepped = 999999; if (bezierRez > 0.000001) stepped = (int)(1.0/bezierRez); bezierRez = 1.0/stepped;
double bezierTrim = 1.0-(bezierRez*((double)stepped/(stepped+1.0)));
//manages the overall Bezier control smoothing system plugin-wide and feed all controls
//into bezier[] as just 0-1 values, unprocessed. do it IN the control smoothing engine
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
inputSampleL = fmax(fmin(inputSampleL,1.1),-1.1);
inputSampleR = fmax(fmin(inputSampleR,1.1),-1.1);
long double X = inputSampleL; X *= X; //long double for even
long double temp = inputSampleL * X; //the initial multiplies
inputSampleL += temp*0.16666666666666666666666666666666666; temp *= X;
inputSampleL += temp*0.075; temp *= X;
inputSampleL += temp*0.04464285714285714285714285714285714; temp *= X;
inputSampleL += temp*0.03038194444444444444444444444444444; temp *= X;
inputSampleL += temp*0.02237215909090909090909090909090909; temp *= X;
inputSampleL += temp*0.01735276442307692307692307692307692; temp *= X;
inputSampleL += temp*0.01396484375; temp *= X;
inputSampleL += temp*0.01155180089613970588235294117647058; temp *= X;
inputSampleL += temp*0.00976160952919407894736842105263157; temp *= X;
inputSampleL += temp*0.00839033580961681547619047619047619;
X = inputSampleR; X *= X; //long double for even
temp = inputSampleR * X; //the initial multiplies
inputSampleR += temp*0.16666666666666666666666666666666666; temp *= X;
inputSampleR += temp*0.075; temp *= X;
inputSampleR += temp*0.04464285714285714285714285714285714; temp *= X;
inputSampleR += temp*0.03038194444444444444444444444444444; temp *= X;
inputSampleR += temp*0.02237215909090909090909090909090909; temp *= X;
inputSampleR += temp*0.01735276442307692307692307692307692; temp *= X;
inputSampleR += temp*0.01396484375; temp *= X;
inputSampleR += temp*0.01155180089613970588235294117647058; temp *= X;
inputSampleR += temp*0.00976160952919407894736842105263157; temp *= X;
inputSampleR += temp*0.00839033580961681547619047619047619;
//retain mantissa of a long double increasing power function
//long double probably doesn't handle more than 36 digits or so
//begin Bezier control smoothing engine
bezier[bezier_cycle] += bezierRez;
if (bezier[bezier_cycle] > 1.0) {bezier[bezier_cycle] = 0.0;
bezier[bezierGainL_C] = bezier[bezierGainL_B]; bezier[bezierGainL_B] = bezier[bezierGainL_A];
bezier[bezierGainR_C] = bezier[bezierGainR_B]; bezier[bezierGainR_B] = bezier[bezierGainR_A];
//one of these bucket brigade lines for every smoothed control
//begin expensive control calculations
double gain = FAD*2.0;
if (gain > 1.0) gain *= gain;
if (gain < 1.0) gain = 1.0-pow(1.0-gain,2);
gain *= 0.763932022500211;
bezier[bezierGainL_A] = gain*sin(M_PI_2-(PAN*M_PI_2));
bezier[bezierGainR_A] = gain*sin(PAN*M_PI_2);
//end expensive control calculations
} double lerp = bezier[bezier_cycle]*bezierTrim;
bezier[bezierGainL_Out] = bezier[bezierGainL_B]+(bezier[bezierGainL_C]*(1.0-lerp)*(1.0-lerp))+(bezier[bezierGainL_B]*2.0*(1.0-lerp)*lerp)+(bezier[bezierGainL_A]*lerp*lerp);
bezier[bezierGainR_Out] = bezier[bezierGainR_B]+(bezier[bezierGainR_C]*(1.0-lerp)*(1.0-lerp))+(bezier[bezierGainR_B]*2.0*(1.0-lerp)*lerp)+(bezier[bezierGainR_A]*lerp*lerp);
//end Bezier control smoothing engine
inputSampleL *= bezier[bezierGainL_Out];
inputSampleR *= bezier[bezierGainR_Out];
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) {
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;}
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}