/* ======================================== * Golem - Golem.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Golem_H #include "Golem.h" #endif void Golem::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; int phase = (int)((C * 5.999)+1); double balance = ((A*2.0)-1.0) / 2.0; double gainL = 0.5 - balance; double gainR = 0.5 + balance; double range = 30.0; if (phase == 3) range = 700.0; if (phase == 4) range = 700.0; double offset = pow((B*2.0)-1.0,5) * range; if (phase > 4) offset = 0.0; if (phase > 5) { gainL = 0.5; gainR = 0.5; } int near = (int)floor(fabs(offset)); double farLevel = fabs(offset) - near; int far = near + 1; double nearLevel = 1.0 - farLevel; double inputSampleL; double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //assign working variables if (phase == 2) inputSampleL = -inputSampleL; if (phase == 4) inputSampleL = -inputSampleL; inputSampleL *= gainL; inputSampleR *= gainR; if (count < 1 || count > 2048) {count = 2048;} if (offset > 0) { p[count+2048] = p[count] = inputSampleL; inputSampleL = p[count+near]*nearLevel; inputSampleL += p[count+far]*farLevel; //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks //or third and fifth samples, ditto } if (offset < 0) { p[count+2048] = p[count] = inputSampleR; inputSampleR = p[count+near]*nearLevel; inputSampleR += p[count+far]*farLevel; } count -= 1; inputSampleL = inputSampleL + inputSampleR; inputSampleR = inputSampleL; //the output is totally mono //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Golem::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; int phase = (int)((C * 5.999)+1); double balance = ((A*2.0)-1.0) / 2.0; double gainL = 0.5 - balance; double gainR = 0.5 + balance; double range = 30.0; if (phase == 3) range = 700.0; if (phase == 4) range = 700.0; double offset = pow((B*2.0)-1.0,5) * range; if (phase > 4) offset = 0.0; if (phase > 5) { gainL = 0.5; gainR = 0.5; } int near = (int)floor(fabs(offset)); double farLevel = fabs(offset) - near; int far = near + 1; double nearLevel = 1.0 - farLevel; double inputSampleL; double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; //assign working variables if (phase == 2) inputSampleL = -inputSampleL; if (phase == 4) inputSampleL = -inputSampleL; inputSampleL *= gainL; inputSampleR *= gainR; if (count < 1 || count > 2048) {count = 2048;} if (offset > 0) { p[count+2048] = p[count] = inputSampleL; inputSampleL = p[count+near]*nearLevel; inputSampleL += p[count+far]*farLevel; //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks //or third and fifth samples, ditto } if (offset < 0) { p[count+2048] = p[count] = inputSampleR; inputSampleR = p[count+near]*nearLevel; inputSampleR += p[count+far]*farLevel; } count -= 1; inputSampleL = inputSampleL + inputSampleR; inputSampleR = inputSampleL; //the output is totally mono //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }