/* ======================================== * StereoEnsemble - StereoEnsemble.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __StereoEnsemble_H #include "StereoEnsemble.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new StereoEnsemble(audioMaster);} StereoEnsemble::StereoEnsemble(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, kNumPrograms, kNumParameters) { A = 0.5; B = 1.0; for(int count = 0; count < 7490; count++) {dA[count] = 0.0;} for(int count = 0; count < 7532; count++) {dB[count] = 0.0;} for(int count = 0; count < 5788; count++) {dC[count] = 0.0;} for(int count = 0; count < 5746; count++) {dD[count] = 0.0;} for(int count = 0; count < 4840; count++) {dE[count] = 0.0;} for(int count = 0; count < 4870; count++) {dF[count] = 0.0;} for(int count = 0; count < 3118; count++) {dG[count] = 0.0;} for(int count = 0; count < 3088; count++) {dH[count] = 0.0;} for(int count = 0; count < 2212; count++) {dI[count] = 0.0;} for(int count = 0; count < 2222; count++) {dJ[count] = 0.0;} for(int count = 0; count < 1336; count++) {dK[count] = 0.0;} for(int count = 0; count < 1330; count++) {dL[count] = 0.0;} oneA = 1; oneB = 1; oneC = 1; oneD = 1; oneE = 1; oneF = 1; oneG = 1; oneH = 1; oneI = 1; oneJ = 1; oneK = 1; oneL = 1; levelA = 0.75; levelB = 0.15; levelC = 0.15; levelD = 0.75; levelE = 0.63; levelF = 0.27; levelG = 0.27; levelH = 0.63; levelI = 0.48; levelJ = 0.32; levelK = 0.32; levelL = 0.48; for(int count = 0; count < 6; count++) {lastRefL[count] = 0.0;lastRefR[count] = 0.0;} cycle = 0; fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX; fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX; //this is reset: values being initialized only once. Startup values, whatever they are. _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. _canDo.insert("x2in2out"); setNumInputs(kNumInputs); setNumOutputs(kNumOutputs); setUniqueID(kUniqueId); canProcessReplacing(); // supports output replacing canDoubleReplacing(); // supports double precision processing programsAreChunks(true); vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name } StereoEnsemble::~StereoEnsemble() {} VstInt32 StereoEnsemble::getVendorVersion () {return 1000;} void StereoEnsemble::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} void StereoEnsemble::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} //airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than //trying to do versioning and preventing people from using older versions. Maybe they like the old one! static float pinParameter(float data) { if (data < 0.0f) return 0.0f; if (data > 1.0f) return 1.0f; return data; } VstInt32 StereoEnsemble::getChunk (void** data, bool isPreset) { float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); chunkData[0] = A; chunkData[1] = B; /* Note: The way this is set up, it will break if you manage to save settings on an Intel machine and load them on a PPC Mac. However, it's fine if you stick to the machine you started with. */ *data = chunkData; return kNumParameters * sizeof(float); } VstInt32 StereoEnsemble::setChunk (void* data, VstInt32 byteSize, bool isPreset) { float *chunkData = (float *)data; A = pinParameter(chunkData[0]); B = pinParameter(chunkData[1]); /* We're ignoring byteSize as we found it to be a filthy liar */ /* calculate any other fields you need here - you could copy in code from setParameter() here. */ return 0; } void StereoEnsemble::setParameter(VstInt32 index, float value) { switch (index) { case kParamA: A = value; break; case kParamB: B = value; break; default: throw; // unknown parameter, shouldn't happen! } } float StereoEnsemble::getParameter(VstInt32 index) { switch (index) { case kParamA: return A; break; case kParamB: return B; break; default: break; // unknown parameter, shouldn't happen! } return 0.0; //we only need to update the relevant name, this is simple to manage } void StereoEnsemble::getParameterName(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "Depth", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "FXlevel", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this is our labels for displaying in the VST host } void StereoEnsemble::getParameterDisplay(VstInt32 index, char *text) { switch (index) { case kParamA: float2string (A, text, kVstMaxParamStrLen); break; case kParamB: float2string (B, text, kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this displays the values and handles 'popups' where it's discrete choices } void StereoEnsemble::getParameterLabel(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } } VstInt32 StereoEnsemble::canDo(char *text) { return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know bool StereoEnsemble::getEffectName(char* name) { vst_strncpy(name, "StereoEnsemble", kVstMaxProductStrLen); return true; } VstPlugCategory StereoEnsemble::getPlugCategory() {return kPlugCategEffect;} bool StereoEnsemble::getProductString(char* text) { vst_strncpy (text, "airwindows StereoEnsemble", kVstMaxProductStrLen); return true; } bool StereoEnsemble::getVendorString(char* text) { vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; }