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Fix #19 (defaultAccessRule type)
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2 changed files with 9 additions and 8 deletions
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@ -2,7 +2,7 @@ import { AceBase } from 'acebase';
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import { DebugLogger, PathInfo } from 'acebase-core';
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import * as fs from 'fs';
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import { DbUserAccountDetails } from './schema/user';
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import { AUTH_ACCESS_DEFAULT } from './settings';
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import { AUTH_ACCESS_DEFAULT, AuthAccessDefault } from './settings';
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type PathRuleFunction = ((env: any) => boolean) & { getText(): string };
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type PathRules = {} & {
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@ -24,7 +24,7 @@ export class PathBasedRules {
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private accessRules: RulesData;
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stop(): void { throw new Error('not started yet'); }
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constructor(rulesFilePath: string, defaultAccess: AUTH_ACCESS_DEFAULT, env: { debug: DebugLogger, db: AceBase, authEnabled: boolean } ) {
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constructor(rulesFilePath: string, defaultAccess: AuthAccessDefault, env: { debug: DebugLogger, db: AceBase, authEnabled: boolean } ) {
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// Reads rules from a file and monitors it
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// Check if there is a rules file, load it or generate default
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@ -35,11 +35,12 @@ export class AceBaseServerHttpsConfig {
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}
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}
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export enum AUTH_ACCESS_DEFAULT {
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DENY_ALL = 'deny',
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ALLOW_ALL = 'allow',
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ALLOW_AUTHENTICATED = 'auth'
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}
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export type AuthAccessDefault = 'deny'|'allow'|'auth';
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export const AUTH_ACCESS_DEFAULT: { [key: string]: AuthAccessDefault } = {
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DENY_ALL: 'deny',
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ALLOW_ALL: 'allow',
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ALLOW_AUTHENTICATED: 'auth'
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};
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export class AceBaseServerAuthenticationSettings {
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@ -66,7 +67,7 @@ export class AceBaseServerAuthenticationSettings {
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/**
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* When the server runs for the first time, what defaults to use to generate the rules.json file with. Options are: 'auth' (only authenticated access to db, default), 'deny' (deny access to anyone except admin user), 'allow' (allow access to anyone)
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*/
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readonly defaultAccessRule: AUTH_ACCESS_DEFAULT = AUTH_ACCESS_DEFAULT.ALLOW_AUTHENTICATED;
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readonly defaultAccessRule: AuthAccessDefault = AUTH_ACCESS_DEFAULT.ALLOW_AUTHENTICATED;
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/**
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* When the server runs for the first time, what password to use for the admin user. If not supplied, a generated password will be used and shown ONCE in the console output.
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