Commit graph

9 commits

Author SHA1 Message Date
Zakk
fe99869347 Update settings files for localization changes Xcode was complaining about.
When restoring audio engine, don't re-attach the default output track
2019-06-06 05:54:15 -04:00
Zakk
dd9b89c258 Update project settings for new Xcode.
added dummyAnimation function to animation input wrapper.
slightly reworked how input.waitAnimation() works; the previous implementation possibly messed with other input timings.
converted input transitions to use input specific waits and dummy animations. This allows scripts/other transitions to run simultaneously
2018-03-31 08:14:13 -04:00
Zachary Girouard
12c19f5ee5 Change the source outline view so it doesn't leak CFStrings (!?!?!) 2017-10-29 12:08:14 -04:00
zakk4223
d9dee6611e Merge pull request #81 from MaddTheSane/gitignore
Add .gitignore file
2017-07-02 03:00:43 -04:00
Zakk
1bb640cbe0 Added script-only input type.
First pass at executing input-scripts on layout changes/operations.
2017-07-02 02:36:29 -04:00
Zakk
1ba042311d Introduced CSOpenGLLayer which handles cropping of OpenGL sources.
Vastly improved the feel of resizing and moving inputs.
Snap/magnetism improvements.
2017-02-25 20:07:47 -05:00
Zakk
8eba5fa9b2 Merge branch '2.0UI' 2016-11-19 10:34:15 -05:00
Zakk
b4d0aee675 Wrapper class for managing IDeckLink objects. Added support for device removal.
AbstractCaptureDevice now declares the captureDevice as a strong property
2015-06-17 23:03:37 -04:00
Zakk
fe7546b4f2 Added configuration option for animations to enable auto-running of an animation when a layout goes live.
Extra None/null checking in animation python source to defend against runtime errors.

Added Blackmagic SDK capture source. You can now use more than one black magic card, yay
2015-06-15 23:04:06 -04:00